Everything these days is in 3d - at least from DirectX 8 up - 2d in 3d. ;)
Some games just don't work aswell in 3d - but because things are now 2d in 3d can look very impressive. For instance, alpha transparency can smooth edges and is very useful for particle effects. Take a look at Anthony's Cletus Clay for a good example:
http://www.squashysoftware.com/cletus.php
Some games just don't work aswell in 3d - but because things are now 2d in 3d can look very impressive. For instance, alpha transparency can smooth edges and is very useful for particle effects. Take a look at Anthony's Cletus Clay for a good example:
http://www.squashysoftware.com/cletus.php