Any way to build a plugin with BlitzMax?

BlitzMax Forums/BlitzMax Programming/Any way to build a plugin with BlitzMax?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Is there any way to compile a module that the exexutable detects, opens, and calls like a dll?