Triangles

Blitz3D Forums/Blitz3D Beginners Area/Triangles

What matty said, with your customer target group in mind. Assuming you won't make the next doom3 engine, you should rather make sure your game runs nicely on weak and old hardware as well. So I'd say: use not more than 25 thousand tris (Trisrendered()). Also make sure not to use too many surfaces (eg. a few hundred).