there are a few bugs regarding quests... and sometimes.. bug causes by the freeform nature of the game and the AI... While trying to join the theives guild, I had to wait 3 hours (in game) before I realized the guy floating 5 feet off the ground 100 yards away is who we were all waiting for.. I skipped ahead 1 hour, it is solved the problem... Thats the key... if something doesn't work right.. fast travel or skip time... odds are it will fix things...
also... the guards are really weak... so killing them all is easy... however.. getting rid of that bounty is not an easy task... you pretty much have to hit the jail... and considering 6 deaths earned me 60 days in jail... (and a loss of 10 diff skill points) I am fairly sure that spending years in jail would be a bad thing.... the guards seem to be limitless as well... so you really won't gain anything by doing it...
also... I have discovered that you can't kill story integral people like in morrowing... I tried to kill martin on a whim... he would 'die' and then soon after it would say... martin was knocked unconcious... and then moments later he would get up from his nap...
I haven't decided if this is good or bad...
there seem to be lots and lots of oblivion gates... much more than I expected... and they seem to be randomly located around the map... I don't know if they will matter... I sure hope I'm not required to close them all to beat the game.... I know of at least 15... and I've traversed less than 1% of the map by my estimates... do the math...
also... the guards are really weak... so killing them all is easy... however.. getting rid of that bounty is not an easy task... you pretty much have to hit the jail... and considering 6 deaths earned me 60 days in jail... (and a loss of 10 diff skill points) I am fairly sure that spending years in jail would be a bad thing.... the guards seem to be limitless as well... so you really won't gain anything by doing it...
also... I have discovered that you can't kill story integral people like in morrowing... I tried to kill martin on a whim... he would 'die' and then soon after it would say... martin was knocked unconcious... and then moments later he would get up from his nap...
I haven't decided if this is good or bad...
there seem to be lots and lots of oblivion gates... much more than I expected... and they seem to be randomly located around the map... I don't know if they will matter... I sure hope I'm not required to close them all to beat the game.... I know of at least 15... and I've traversed less than 1% of the map by my estimates... do the math...