I'm playing with TV3D in both BMax and C# to try and weed out any bugs, and I'm finding it hard to remember why I wanted to write the game in BMax. ( Don't worry, I'm not going to ditch the wrapper either way. )
Ok BlitzMax doesn't need .Net, but that's not going to be an issue for this game. Speed doesn't seem to be an issue. If anything, C# may even be slightly faster ( through not using a wrapper, I assume )
There must be more reasons to use BMax over C#.
Ok BlitzMax doesn't need .Net, but that's not going to be an issue for this game. Speed doesn't seem to be an issue. If anything, C# may even be slightly faster ( through not using a wrapper, I assume )
There must be more reasons to use BMax over C#.