Remind me what BlitzMax has over C#?

Miscellaneous Forums/General Discussion/Remind me what BlitzMax has over C#?

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I'm playing with TV3D in both BMax and C# to try and weed out any bugs, and I'm finding it hard to remember why I wanted to write the game in BMax. ( Don't worry, I'm not going to ditch the wrapper either way. )

Ok BlitzMax doesn't need .Net, but that's not going to be an issue for this game. Speed doesn't seem to be an issue. If anything, C# may even be slightly faster ( through not using a wrapper, I assume )

There must be more reasons to use BMax over C#.