UDP FPS

Blitz3D Forums/Blitz3D Beginners Area/UDP FPS

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If the ping is crapola between your two computers, then every type of network communication will be crapola between them also - including your game.

Debugging your network configuration will be some extra-curricular fun for you, but as far as your game goes, I'd suggest (for the purposes of testing) running the server and the client on the same machine for now.