If the ping is crapola between your two computers, then every type of network communication will be crapola between them also - including your game.
Debugging your network configuration will be some extra-curricular fun for you, but as far as your game goes, I'd suggest (for the purposes of testing) running the server and the client on the same machine for now.
Debugging your network configuration will be some extra-curricular fun for you, but as far as your game goes, I'd suggest (for the purposes of testing) running the server and the client on the same machine for now.