Hertz and Flip

BlitzMax Forums/BlitzMax Beginners Area/Hertz and Flip

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Sorry if this has been asked before...

To me it seems great that I can make a full-screen action game and fix it to 60Hz and thus not bother with delta timing due to different PCs having different refresh rates. This also means I can have totally smooth scrolling and movement. Is setting at 60Hz not recommended though? How reliable is it on a wide range of PCs? Any known issues?

I realise that if I made a game with a windowed mode, that windowed mode would run at whatever frequency the desktop wsa set to, and thus delta timing is required.

OK, Flip, seems there are 3 options and the default is -1, so a standard graphics window with flip at 60Hz then? What are the advantages of 0 and 1, why would I want to use them? Which is best on most hardware and doesn't cause any tearing or weird artifacts?

Also, whilst I'm at it, can someone explain the difference between GLGraphicsDriver, GLMax2DDriver and D3D7Max2DDriver to a noob? Thanks in advance! :-)