UDP FPS

Blitz3D Forums/Blitz3D Beginners Area/UDP FPS

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you should receive a packet every 200 milliseconds. you should not send it more often since this is about the ping time you should expect in a internet connection with players from all over the world.

UDP Timeout is ok with the defaults, you don't need to set it. WHen there is no stream to read, the client or server will try again in the next frame.

THere seems to be a connection problem in your LAN. Try the ping.exe, what's the statistics?