No, BM does not have any buffers like Blitz3D to do so. (thats mostly due to OpenGL that does not know of SystemRAM surfaces I think)
Only indiepaths render2texture is a work around. But indiepath hasn't compiled them for 1.18 yet ...
Only indiepaths render2texture is a work around. But indiepath hasn't compiled them for 1.18 yet ...