Animated Sprite textures vs Alpha

Blitz3D Forums/Blitz3D Programming/Animated Sprite textures vs Alpha

Thanks Stevie... Im thinking that the clipping and sprites being close to the camera shouldnt be a problem, as generally, they'd be quite distant.

I think it's a toss up between saving memory or speed, and Il see how it goes for now until more of the engine's in place, but I'm betting it will most likely be sllowdown issues that make the choice!