Real-time audio input

BlitzMax Forums/BlitzMax Programming/Real-time audio input

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

@denzilquixode sorry I dont understand, if you mean max buffer size, I guess as large as you like, but to be honest I dont know, experimentation will soon tell you...

@splinux
1 yes, but it might have been updated several times b4 you get to it in you main code, you might want to implement a ring of buffers, or make the buffer large enough so that it contains more samples than 1 vertical blank
2 email me
3 I've not done this, but I'm sure it cant be too hard