1280/1024=1?

Blitz3D Forums/Blitz3D Programming/1280/1024=1?

OK but the purpose was to determine the screenratio,
so screenratio# = GraphicsWidth() / GraphicsHeight()
which still give 1, instead of 1280/1024 = 1.25.
I just want to know if the screen is 4/3 ratio or 16/9, to accord the camera FOV.
Thank's