as in drawing vector shapes and rotating them, scaling them etc...
I would like to get to a point where I could do this in code and check for collisions between polygons.
My math really stinks, I know in the book, he used matrices to transform the polygons. He had some serious collision detection too, to be able to check poly to poly collision.
I would like to get to a point where I could do this in code and check for collisions between polygons.
My math really stinks, I know in the book, he used matrices to transform the polygons. He had some serious collision detection too, to be able to check poly to poly collision.