Am I Going A Lil Overboard...

Miscellaneous Forums/Graphics Showcase/Am I Going A Lil Overboard...

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I don't know, mabe this has nothing to do with anything in this thread, but I have been wondering if there is a way for a sprite to keep it's same depth in the z-buffer, so that it stays behind other things when it is supposed to, but that part of it is not cut off by something else. For example, I am making a paintball game and am placing sprites on the ground to look like splattered paint, but if a sprite is too big or in a small gulley, part of it is hidden beneath the ground. I would like it to look like the whole thing is above the ground, but if something else gets in front of it, like a tree or a person, it does not look like it is in front of them too.

Also, in your first picture, how some of the sprites have choppy edges as they are cut off against the side of the sub, I don't think that looks as good as it would if they did not get cut off. This is also kind of what I am talking about.

Hopefully that made some scence!