Questions for the ages...

Blitz3D Forums/Blitz3D Beginners Area/Questions for the ages...

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the idea is to move the entity small amounts each "step", meaning changing the player\x by .01 or something like that. I usually also have a player\xVel wich I calculate and then add to the player\x to get what I want. This is a more 2d way to do things, but it works for me. It also helps to have a system like this for AI, to make them work better.

To answer your question, tweening should make it smoother by dividing whatever amount you change the x by a set number per time period. Instead of making one huge leap, it will make many smaller leaps faster.