I'm sure you'll still need an engine to go with this ... but who knows. As far as I know an XDK is 10 grand ... and Torque Shader 360 is another 10 grand ... which will possibly shoot up to 25 G's. If they really lower the bar so that anyone can produce games I'm all for it. As far as I can tell your chances of getting on XBox Live would be no worse than winning the IGF. Maybe ... in a best case scenario Mark can produce a version of Blitz3D for the 360. It looks like the indie movement has really pushed the envelope too. Sony and Nintendo both seem poised to offer opportunities as they attempt to really open up the market.