Real-time audio input

BlitzMax Forums/BlitzMax Programming/Real-time audio input

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This "Unhandled Exception:GC clrMemBit: membit not set!" is something I came across when I finally got FMOD streams working. As I understand it, basically, BlitzMax's garbage collector means that all streaming audio is impossible because the GC won't allow a separate thread/callback function thing going on for long before throwing a fit and killing your app. It's the same reason why requests for an official thread library are always shot down.

I'd love to be proven wrong.