1280/1024=1?

Blitz3D Forums/Blitz3D Programming/1280/1024=1?

1280 and 1024 are being interpreted as integers and so integer division is used. You have to tell Blitz that one or both of the values are floating-point, before it will use floating-point division. To do this you need to put ".0" on the end of the number (as Fred shows).