Just in case I am missing a trick...
When reading code which uses methods (e.g. BlitzMax source) it's difficult to know what type the method is
associated to. Generally, I find myself using WinXP
search on the BRL.mod directory.
Is there a better way of doing it?
I realise commenting code will help but I also thought of naming the methods or the variables
e.g. Player_TTest.Create()
as OOP guides I have read suggest that function/method names should be more generic.
How do other people do this in their code and how do you navigate around Bmax source?
When reading code which uses methods (e.g. BlitzMax source) it's difficult to know what type the method is
associated to. Generally, I find myself using WinXP
search on the BRL.mod directory.
Is there a better way of doing it?
I realise commenting code will help but I also thought of naming the methods or the variables
e.g. Player_TTest.Create()
as OOP guides I have read suggest that function/method names should be more generic.
How do other people do this in their code and how do you navigate around Bmax source?