Just to correct Noel, other than BMK nothing in BlitzMax is dependent on GCC tools. It was early in development but I actually got the first version of BMK using Microsoft compiler tools with very little hassle.
Blitz3D on Xbox
Miscellaneous Forums/General Discussion/Blitz3D on XboxThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.