We did not ignore antialiasing, it works with some drivers and fails on others, hence was never considered it a Blitz3D bug.
However, for the 2 years I've been working at BRL I have yet to contribute to the Blitz3D source (besides the earlier PixelFast commands) and AA settings are at the top of my list given the opportunity.
However, for the 2 years I've been working at BRL I have yet to contribute to the Blitz3D source (besides the earlier PixelFast commands) and AA settings are at the top of my list given the opportunity.