Speedy radar?

Blitz3D Forums/Blitz3D Programming/Speedy radar?

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Stevie G
'This IS Tank Universal we're talking about isn't it?'


It is indeed.

I'm already using Sswift's GUIcode (I have SpriteCandy but can't stomach the work that'd be required to drop that in) so it makes sense to use that. I just wanted to see what ideas people had re radars.

(By the way, I'm on my way to releasing a 2 level playtest demo in the next few months)