Speedy radar?

Blitz3D Forums/Blitz3D Programming/Speedy radar?

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This IS Tanks Universal we're talking about isn't it?

It'd be faster to use Octothorpes method.

No reason why you still can't use a second camerarender for the whole hud display which is outwith the play area. Depending on how you do it, it pmay not even be necessary to copyrect to a texturebuffer.

Stevie