Slow...

Blitz3D Forums/Blitz3D Beginners Area/Slow...

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Until the day comes that we are running 12.0 TeraHz multi-processor machines, we are going to be governed by computing power limitations. LOD, Camerafogging and Low-Poly counts are good techniques for technological limit workarounds.

Of course, taking things in perspective, here in the 21st century we have computing and graphics power levels only dreamed of in the early days of 20th century 8-bit processors and 16-color graphics, and we're bemoaning that we have "only" 4000 polys.
<Sigh>