Help with AlignToVector

Blitz3D Forums/Blitz3D Programming/Help with AlignToVector

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hey guys, those both work great, but after looking at what I need, I'm not sure I will be able to have both of those values to transform.

I'm using my blitz app to export and import from a new free rendering engine called indigo for rendering scenes. Indigo's skylight uses a single 3-component vector for indicating the sun's direction... Here's the explanation from indigo's site:

"The sundir element defines the 3-vector direction towards the sun. the Z axis is up, e.g. (0,0,1) places the sun directly overhead."

So when I load in a scene that's defined in indigo's format, I'll only have that one set of vectors. How can I rotate the object representing the sunlight work with those? I think that I can use the exact code you supplied for some other features, but I don't know if it will apply directly to this case... will it?

thanks so much for your help on this -- please let me know if you have some more ideas!

roland