The thing is, there must be a change. For all copied entities to share the same surface when rendering seems unlikey, as you can copyentity, until the combined vertex count far exceeds the 32K vertex limit.
CopyEntity question
Blitz3D Forums/Blitz3D Programming/CopyEntity questionThe Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.