It's all about the quality of model you can get for your game. I can understand dx 9 tech, for things like hardware boned animations. That's the only part of dx9 i'd probably need. I'd like texture compression for blitz3d. But, since it's been asked for, so many times, and BRL haven't said a word about it, not even so much as no, this will never be there. Bloody annoying so it is... anyway...
If you game has rubbish/sub-standard graphics, having dx9 tech isn't going to make your game look any better tbh. Sure, you could have shaders giving some sort of weird glow or something, but, most ppl can see through that. You have bumpmapping in blitz also. It's not 100% functional, but for most simple cases, it really look decent.
If you game has rubbish/sub-standard graphics, having dx9 tech isn't going to make your game look any better tbh. Sure, you could have shaders giving some sort of weird glow or something, but, most ppl can see through that. You have bumpmapping in blitz also. It's not 100% functional, but for most simple cases, it really look decent.