Z-Order problems with EntityAlpha?!

Blitz3D Forums/Blitz3D Programming/Z-Order problems with EntityAlpha?!

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Blitz decides the draw order of alpha objects based on the distance of the objects origin from the camera because alpha objects do not write to the Zbuffer. That's what is going on. Beakers fix has nothing to do with this problem, at least not at this level. It is intended to sort overlapping polys in the same surface based on distance from camera. Your platforms do not need this.