Check struct BBObject in the brl.blitz blitz_object.h .
It has an int that counts the refs.
So at best you would do a clone functionality on that level by adding it to that file or a similar way.
You would be able to do from BM as the struct is a "super object" to the actual BBObject class implementation which results in :Object within BM.
It has an int that counts the refs.
So at best you would do a clone functionality on that level by adding it to that file or a similar way.
You would be able to do from BM as the struct is a "super object" to the actual BBObject class implementation which results in :Object within BM.