Audio Import

BlitzMax Forums/BlitzMax Programming/Audio Import

when I comment out the audio part, it runs fine, when i add in the following (audio part) it drops to 1fps. However if I remove the framework/imports, it runs fine :S


	If Not ChannelPlaying(channel)  
		Local done= False, n  
		While Not done 
			Local n = Rand(0,totalSongs)
			If n <> currentSong 
				done = True   
				currentSong = n 
			EndIf            
		Wend
		
		music = LoadSound(musicPath[currentSong])  
		If Not music Then RuntimeError("Unable to load the song '"+musicPath[currentSong]+"'")
		PlaySound music, channel 	
	End If  

	End If


ps. ive tried debug on off as well and it doesn't help. I must be forgetting an audio import?