ack.. soo many images.. net slowing...
i would like to see those terrains rendered in blitz.. can you get a shot or two of that ?
edit : 643k tris ? wow. wonder what kind of texture ram requirements that beast has
I posted some shots in graphical showcase of the latest
mapcrafter renders .. links again (i wont force images to
load, click if you like)
http://www.empowergames.com/PubImages/MCScreenshot0.jpg?
http://www.empowergames.com/PubImages/MCScreenshot1.jpg?
http://www.empowergames.com/PubImages/MCScreenshot2.jpg?
Vram requirements for the texture on the terrain is 12 megs.
MC gives triangle output options, but at the highest
possible output a terrain has about 32k triangles.
Those shots you posted look pretty good, but im curious
how they look in blitz3d. and what you have to do to get
them in. You can email me ( gamemaker04@... ) if you
dont want to drag this off topic.
i would like to see those terrains rendered in blitz.. can you get a shot or two of that ?
edit : 643k tris ? wow. wonder what kind of texture ram requirements that beast has
I posted some shots in graphical showcase of the latest
mapcrafter renders .. links again (i wont force images to
load, click if you like)
http://www.empowergames.com/PubImages/MCScreenshot0.jpg?
http://www.empowergames.com/PubImages/MCScreenshot1.jpg?
http://www.empowergames.com/PubImages/MCScreenshot2.jpg?
Vram requirements for the texture on the terrain is 12 megs.
MC gives triangle output options, but at the highest
possible output a terrain has about 32k triangles.
Those shots you posted look pretty good, but im curious
how they look in blitz3d. and what you have to do to get
them in. You can email me ( gamemaker04@... ) if you
dont want to drag this off topic.