Not sure by what you mean as "out of whack" however there are rounding errors on everything that uses floating point maths. If there is drift in the matrix values due to aligntovector doing its thing on multiple axis then I would try RotateEntity cam,0,0,0 : ScaleEntity cam,1,1,1 every so often and see if it helps. Do the same for the camera pivot if the camera is parented to it. My thinking is that if it starts out working and gradually drifts off then this may be due to scaling issues. Could be something else entirely of course.
Align to vector
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