It seems like you can always tell when a cute game is made by Rare nowadays because it will invariably look fuzzy/fluffy.
Ah but the irony that was Conkers Bad Fur Day worked well with the whole fuzzy/fluffy graphical presentation, and it wasn't kid friendly at the least...
I'm just curious to know how they modelled the creatures, as it looks to be alot more then clever multi-texturing and what not, as in some of the close-ups parts of the "paper-maché" material (for lack of a better term) folds up off the things....I cant picture the artists doing all of those little flaps individually, possibly a mathematical routine or something? I recalled Black&White2 doing such a thing for the fur patches of their creatures.