Rares answer to Pokemon

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My god... they're actually going with the flow of technology!

Ah... Pokemon... I would probably actually look at those Pokemon games again (the first one wasn't bad, gameplay-wise) if they bothered to actually update them beyond doubling the number of random creatures with every single version. Actually, this is what I would want to see if I was to ever consider looking at a Pokemon game ever again:
A graphics engine that reflaects the system it runs on, no more GB-style 4-directional movement or restrictively tile-based stuff, no more 2-frames of animation for everything, no more totally flat 2d graphics, no invisible monsters (having them visible at any time would be great, and would even solve my next point!), battle scenes that aren't boring (possible with fewer creatures, since they would require less space to ANIMATE), no more absurd lack of sound (if they hadn't decided to double the number of the things every time, they could have that by now!).
Oh yes, and a story that isn't made up of 3 individual bits of scripted discussion with (OH WOW!) characters moving along preset 4-directional paths... all of which is interspersed (Freelancer style... but without the missions) by 10 hours of wandering... and when that 30 minutes of total story-driven stuff is up, it's over! It's boring!
It was good in the GB days, when it was revolutionary. But now that it's been the same gameplay with the same flaws on GB, GBC, GBA, and (judging by what's been told) NDS, I think it's time to change.


Hmm... where did that come from?
Umm... I'm glad to see Rare doing that... it's about time someone improved upon the concept, since GameFreaks seems incapable, and I'm too lazy.



Cool looking game!
Those screenshots make no sense... It's great!
The graphics are excellent... I love the grass and how it affects the shadows. It's nice how they aren't obsessed with realism, thus getting away with it looking Better Than real life.