B3D trees with smooth alpha leafs

Blitz3D Forums/Blitz3D Programming/B3D trees with smooth alpha leafs

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Without mipmapping is not possible, thats default flag if you don't change it (or set the VRAM Flag)

I'm not sure if masking would result in such a smooth leaf as it only knows of "there" and "not there" ...