BlitzMax for animation application?

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Large PNG: You are restricted to the supported texture sizes (2048x2048 for most) if you don't want to stay on pixmaps which are slower.

But even then, you can't render on a larger space than the maximum resolution is.

Saving on AVI is not that hard, assuming you have a DLL or know how to do it. BM can't do it, nor can it play movies.