A mate who does PS2 programming says those PS2 linux kits are pretty restrictive on what you can achieve and you can't utilise the PS2's absolutely. Certainly no way near as bad as the Net Yaroze though, which was very limited.
I've used the PS2 Linux for about an hour at University and I had no idea how to use this at all. To be honest, I was really quite lost. The Gamecube Dolphin dev kit I played with for a bit longer, but still, I found that also pretty tough to work with, these dev kits though are certainly not something you can pick up and go with straight away unless you know quite a lot about programming, or are willing to sit for a long while without seeing much results.
It would be great if the next gen consoles REALLY did support programming that wasn't hampered in someway and also came as standard out the box, like you could do with the C64, Amstrad and Speccy. It really is stifling creativity in games.
I'd be amazed if BMax came to the PS3, I'd certainly be there. :)
I've used the PS2 Linux for about an hour at University and I had no idea how to use this at all. To be honest, I was really quite lost. The Gamecube Dolphin dev kit I played with for a bit longer, but still, I found that also pretty tough to work with, these dev kits though are certainly not something you can pick up and go with straight away unless you know quite a lot about programming, or are willing to sit for a long while without seeing much results.
It would be great if the next gen consoles REALLY did support programming that wasn't hampered in someway and also came as standard out the box, like you could do with the C64, Amstrad and Speccy. It really is stifling creativity in games.
I'd be amazed if BMax came to the PS3, I'd certainly be there. :)