Does MS3D export B3D with flags? Because you would need to be able to set the Textureflag for Alpha. I know that Ultimate Unwrap 3D is able to.
But you could use a little trick:
rename all your textures with alpha to something with a_ in front and then add the following code before loading any model:
TEXTUREFILTER "a_",2
(this should work)
this will add the texture alpha flag to all textures loading that have a_ at the beginning of their name
But you could use a little trick:
rename all your textures with alpha to something with a_ in front and then add the following code before loading any model:
TEXTUREFILTER "a_",2
(this should work)
this will add the texture alpha flag to all textures loading that have a_ at the beginning of their name