Hate to post just to bump my post to the top of the list (Bad me :( ) but I really could do with some code to do what John Pickford said
Quote:
"perhaps render to a smaller viewport - say 1/4 the screen size. Copy that to a texturebuffer and then draw a sprite using that texture which fills the screen. Should look quite blocky and be reasonably fast"
Cheers
Quote:
"perhaps render to a smaller viewport - say 1/4 the screen size. Copy that to a texturebuffer and then draw a sprite using that texture which fills the screen. Should look quite blocky and be reasonably fast"
Cheers