Funny comments?

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Here are some snippets from two of my earlier games

Else
;that was odd we shouldn't have done this...
RuntimeError("Update Creatures: PlayerStruck.PlayerObject = null")
EndIf 


or

	If pressfire<>0 And pressaltfire<>0  Then 
		;nothing here yet as not sure what exactly should be performed at this point....
		EndIf 
	


or

If Target.PlayerObject=Null Then 
;do nothing - it may have already died or been removed by another attack or something, is okay.


or

		If (Player\PreviousFourSquares[0]=Player\PreviousFourSquares[2] And Player\PreviousFourSquares[1]=Player\PreviousFourSquares[3]) Then 
		;do nothing out of the ordinary...
		
		
		Else 



and also,


		If player\isboss=True Then 
		;end mean and nasty sorceress code goes here.  Not very modular or pretty but it should work hopefully...
		;
		;
		;



or at the end of an if .. endif statement
EndIf ;able to do stuff


and some more

;need to acquire these values from somewhere, not hard coded either
Emitter\QuadUpperV=EmitterData\QuadUpperV
Emitter\QuadLowerV=EmitterData\QuadLowerV
Emitter\QuadLeftU=EmitterData\QuadLeftU
Emitter\QuadRightU=EmitterData\QuadRightU



After looking through a lot of my code I just realised I probably don't comment often enough, but fortunately with my code it is pretty easy to follow, I think.