This is cool stuff!
But I hade a couple of problems here on my mac.
When I compiled it with debug mode it crashed. Turns out ClearColor inside Tcamera was too small. It should be:
Field ClearColor : Byte[4] ' Was 3
After that small change it compiled and ran. But I got a low FPS and all textures was red and purple. Guess it's a bigendian/littleendian issue somewhere.
But I hade a couple of problems here on my mac.
When I compiled it with debug mode it crashed. Turns out ClearColor inside Tcamera was too small. It should be:
Field ClearColor : Byte[4] ' Was 3
After that small change it compiled and ran. But I got a low FPS and all textures was red and purple. Guess it's a bigendian/littleendian issue somewhere.