You do not need the CLS here either. Rendering is always to the backbuffer. So you do not need the setbuffer backbuffer() in this context because that is set by the Graphics3d command. We are at version 1.95 now and bugs are very few and far between. They were not that common even in version 1.64.
As to the ball rolling stuff here is something posted a year or two back which may help.
http://www.blitzbasic.com/Community/posts.php?topic=20523
Well in particular the bit that rolls the ball with inputs transformed from the camera yaw and which gives the appearance of rotation.
As to the ball rolling stuff here is something posted a year or two back which may help.
http://www.blitzbasic.com/Community/posts.php?topic=20523
Well in particular the bit that rolls the ball with inputs transformed from the camera yaw and which gives the appearance of rotation.