Oh I realized my first post was wrong.
What I meant is that loadAnimMesh works fine, but loadMesh gives a mesh that isn't lit by ambient light.
I'll make some tests with the ideas you have posted and post the results...
What I meant is that loadAnimMesh works fine, but loadMesh gives a mesh that isn't lit by ambient light.
I'll make some tests with the ideas you have posted and post the results...