Fluid/Path-building thingy-jig

Blitz3D Forums/Blitz3D Programming/Fluid/Path-building thingy-jig

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As for the 3D effects for water, My thoughts on the best implementation are:

The 'dots' represent Positive Y Vertex points for triangles in a mesh with some soft-surface physics.

Bit techy for me to even attempt, but that's my thoughts anyway.