As for the 3D effects for water, My thoughts on the best implementation are:
The 'dots' represent Positive Y Vertex points for triangles in a mesh with some soft-surface physics.
Bit techy for me to even attempt, but that's my thoughts anyway.
The 'dots' represent Positive Y Vertex points for triangles in a mesh with some soft-surface physics.
Bit techy for me to even attempt, but that's my thoughts anyway.