Fluid/Path-building thingy-jig

Blitz3D Forums/Blitz3D Programming/Fluid/Path-building thingy-jig

Ah! I thought the angles weren't being calculated correctly, but I couldn't work out what. (this was 2am though!) Thanks for fixing it. And also the lockbuffer stuff as well, I forgot you could do that. Much faster! Glad you like it anyway, I'm wondering what else I could do with this. I'm tempted to make it in 3D mode instead and use a spherical gradiant sprite to make it look more like realistically flowing water. I could even make it flow in 3 dimensions thinking about it, more like smoke.

I'll post it when I'm done!

EDIT: Excellent, you can bump up the number of particles now as well, I have 10,000 running quite smoothly...

EDIT: Just tested the water effect as well, that's really quite impressive well done!