Your system works much better, jfk, thanks a bunch.
However, this way - I'm actually using something similar to the samples but not exact - the client needs to be started first, and then the server, otherwise I get a "stream does not exist" error. And when I delay the server 1000 each loop but not the client, if I close out of the client, the server keeps on going until it caught up to the number of times the client sent the message. Since you're so good with this, any ideas?
However, this way - I'm actually using something similar to the samples but not exact - the client needs to be started first, and then the server, otherwise I get a "stream does not exist" error. And when I delay the server 1000 each loop but not the client, if I close out of the client, the server keeps on going until it caught up to the number of times the client sent the message. Since you're so good with this, any ideas?