thx bigDude... reading the docs do help sometimes :) , but in my case... my docs only said this...
i really gotta upgrade my Blitz... better do it now...
--Mike
Performs a 'fake' lighting operation on a mesh.
You need to use EntityFX ent,2 to enable vertex colors on the target mesh before you can see any results.
You need to use EntityFX ent,2 to enable vertex colors on the target mesh before you can see any results.
i really gotta upgrade my Blitz... better do it now...
--Mike