Quote:
>>Oh right, nice and logical then!
>>Well it wouldn't let me Command-Tab out to another app, nor ctrl-option-esc to force quit so I'd say that was fairly crashed.
>>Either way it forced me to switch the machine off and hence lose a bunch of other stuff which was open.
>>I'd suggest that you:
>>a) Make sure the signs which tell you to press [b] when they actually mean [x] are changed to show what you are *actually* meant to press!
>>b) If you're going to pause, allow an any key to resume or print up what's going on - especially when you use a different key to resume to the one which just froze the app!
:)
Yeah I know it's confusing - and the pause button was only added seconds before upload to do the screenshots. Once again, apologies - it won't be the final system of course!
The redefine keys will be added, as will gamepad support (in fact it is designed to be played with a pad) - [x] being called [b] in the game is to reflect this fact. Perhaps I should remind you that it is only in pre-alpha stage, and I really want feedback along the lines of 'feel' and 'fun factor'. At the moment, the keys defined are the least of my worries!
I'm sorry you lost your work. Unpausing then pressing ESC would have worked, but you weren't to know!
I'll upload a version with no pause and no editor soon to stop any confusion.
Thanks!
>>Oh right, nice and logical then!
>>Well it wouldn't let me Command-Tab out to another app, nor ctrl-option-esc to force quit so I'd say that was fairly crashed.
>>Either way it forced me to switch the machine off and hence lose a bunch of other stuff which was open.
>>I'd suggest that you:
>>a) Make sure the signs which tell you to press [b] when they actually mean [x] are changed to show what you are *actually* meant to press!
>>b) If you're going to pause, allow an any key to resume or print up what's going on - especially when you use a different key to resume to the one which just froze the app!
:)
Yeah I know it's confusing - and the pause button was only added seconds before upload to do the screenshots. Once again, apologies - it won't be the final system of course!
The redefine keys will be added, as will gamepad support (in fact it is designed to be played with a pad) - [x] being called [b] in the game is to reflect this fact. Perhaps I should remind you that it is only in pre-alpha stage, and I really want feedback along the lines of 'feel' and 'fun factor'. At the moment, the keys defined are the least of my worries!
I'm sorry you lost your work. Unpausing then pressing ESC would have worked, but you weren't to know!
I'll upload a version with no pause and no editor soon to stop any confusion.
Thanks!