3D question

Blitz3D Forums/Blitz3D Programming/3D question

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I have a pivot that points to a mesh. How can I use the pivots pitch, yaw and roll to make a triangle face against the mesh? It should work kind of like alignToVector, but I have to use VertexCoords to "rotate" the triangle. The triangle must be positioned at the pivots position, size may be a radius R#.

Thanks for your help.