TriangleVertex() , 3rd var is in clockwise order?

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Heh i understand that a camera sees triangles from the clockwise side, and i know ALLLL about culling :P

But i dont know what Mark Sibly wrote in that function. However, it does seem that they're all read in an anti-clockwise fashion (WEIRRRD). Problem solved by other means, anyhow, thanks a lot for your advice.

@Floyd, yeah thats right. I was just unsure how the function read it, i know how the camera sees it, but the function seems to read it the other way around going from 0 to 1 to 2...

DJ, i'll have a look, cheers.

Marching on...